So says the producer of Final Fantasy XIII-2. My first thought: Final Fantasy is truly dead. My second thought: that would be a huge improvement over Final Fantasy XIII. The latter's great failure was raising the automated play-style of Final Fantasy XII to 11 and at the same time requiring frenetic button-pushing. If it's going to require quick responses, 90% of which will be the repeatedly jam the select button, for heaven's sake let us control the character directly. Combining that with RPG menus really sucks.
I do hope, though, that they don't do this. Final Fantasy XV desperately needs to be a nod to tradition. XII and XIII went so far afield that each broke not only the Final Fantasy series, but the RPG genre itself in diametrically opposed ways (rather than going very outside the box, like Final Fantasy VIII and its innovative, and unfortunately extremely gameable, Junction system).
They need traditional JRPG gameplay, directly navigated airships, and really need to get Uematsu back in order to restore a sense of cohesion to the series as a whole. They need not go as far as Final Fantasy IX did (as great as it was) and give it an aimed-at-children feel. But they do need to bring things back into perspective.
Honestly I still think Final Fantasy X should have been the last main series Final Fantasy game. It was the last to be in the pure JRPG genre, the last to have Uematsu, and the last to have the almost indescribably Final Fantasy feel. XII should have been a spinoff brand (Final Fantasy Ivalice, or Final Fantasy - War of the Occuria, or something of that sort). XIII should have been a totally new series. I mean, really, Chrono Trigger could far more justifiably have been a branded Final Fantasy game; all you'd need to do was add in a Chocobo, a few Moogles, and a guy named cid and it would fit in perfectly. Matsueda was not only the only Square composer on the same level as Uematsu, but also totally compatible with him.
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